3D-Coat - commercial computer software for modeling different organic objects and low poly rough 3D- models provides a broad set of tools that allow users to create sculptures, adding topology ( automatically or manually ) to create UV- maps, interactive surface texture , model, visualization static scenes and a circular animation model. The program can also be used as the medium for modifying imported 3D- models obtained using a commercial software.
Imported models can be converted into a voxel sculpture - to further refine and add new parts , also for them to create UV-scanning , mapping, displacement map , maps, highlights and diffuse color map . After all changes have been completed, with a special connection, they can be transferred to the original software stored scans , textures and complete information about the object changed .
3D-Coat specializes in modeling the voxel and polygonal sculptures - using innovative technologies (Dynamic Tessellation) and a complete set of tools required (in development) . The latest version , users can significantly increase performance and speed with technology 3D-Coat " Skinning " using an algorithm - Autopo. With minimal user interaction , this intelligent technology accurately creates functional poly shell ( skin ) over any voxel sculpting ( consisting mainly of quadrilaterals ) , which are the standard accepted and widely used in most 3D- studios. As a rule , this kind of polygon topology should be modeled manually. |