Invaluable in
post-production, Silhouette continues to bring best-of-class tools to
the visual effects industry. Using an entirely stereoscopic workflow,
all capabilities of Silhouette, including its award winning rotoscoping,
non-destructive paint, keying, matting, warping, morphing, and 2D-3D
conversion tools are stereo enabled.
Developed over the years with input by those working in the trenches,
Silhouette runs like a well oiled machine. You will be up to speed with
minimal effort and have the tools you need to handle the most
challenging of shots. As visual effects artists ourselves, we understand
your challenges and timelines. Our goal is to help you get the job done
right, on time and on budget.
Features
鈥 Crop Node The Crop node crops the image and session to a user defined
size. This is especially useful when you only need to work within a
smaller region of a larger image as it will use less memory and process
faster.
鈥 Edit > Duplicate Action Duplicates a selected object at the same
level in the Object List as opposed to Copy/Paste which places the
pasted object at the top of the Object List.
鈥 EXR 2.0 Multi-part Support Silhouette now supports EXR 2.0 Multi-part
files. When a multi-part file is loaded, all of the parts are loaded
into the Project window.
鈥 Input/Output > EXR > Use Data Window as Display Window The
Input/Output > EXR > Use Data Window as Display Window preference
overrides the default behavior of Silhouette automatically loading an
EXR file鈥檚 Display Window. Reloading the project or media is required
for this preference to be enabled.
鈥 Frame Step and Point Trackers The point trackers now obey the Viewer > Frame Step.
鈥 Nuke Export - Inner Blur Support Inner Blur is now supported for shapes exported to Nuke.
鈥 Paint: Duplicate Strokes From One View To Another Duplicates strokes
from one view to another. If a layer with a stereo offset is selected
prior to duplicating, the stereo offset is taken into account when
duplicating the strokes.
鈥 Paint: Playback Selected Events Forward or Backward Playback of paint
strokes can now be performed forward or backward depending on whether
you select the Play Selected Events Backward or Play Selected Events
Forward (arrowhead) icons.
鈥 Paint: Rebuild In Paint Stroke Order Rebuild now always rebuilds in paint stroke order, not in time order.
鈥 Render > Slap Comp > Invert There is now an option to invert the Slap Comp in the Render Options.
鈥 Scripting: Ability to Find a Node's Source Added
node.getInput(index=0) and node.getOutput(index=0) to allow you to track
the primary source up the chain from a target node.
鈥 Scripting: Extensions Added an 鈥渋mport extensions鈥 to the startup.py
script and added a scripts/extensions directory to use for non-action
extensions, such as the included rv flipbook extension.
鈥 Scripting: getInput() Scripting Helper A number of users have asked
for a simple input box so the user can type something in as a parameter
to a script.
鈥 Scripting: Global Dictionary Added fx.globals as a root-level
dictionary to support a global place for scripts and UI elements to
access shared values. This was added to facilitate startup scripts
setting information that might be used by the UI, such as the name of an
integrated flipbook.
鈥 Scripting: Hook Improvements Multiple hook functions can be registered and executed per hook.
鈥 Scripting: Hooks - New Added the following scripting hooks: 鈥渇rameChanged鈥 and 鈥渟electionChanged鈥.
鈥 Scripting: Keyframe Utilities Previously, there wasn't an easy way to
determine if a time was a key or to find surrounding keys. There are now
new Key methods added to Property.
鈥 Scripting: Pan and Zoom Keyboard Shortcuts The Pan and Zoom keyboard shortcuts can now be reassigned.
鈥 Scripting: Support Multiple Paths in SFX_SCRIPT_PATH SFX_SCRIPT_PATH
can now have a list of colon-separated paths (Mac+Linux) or
semi-colon-separated (Windows).
鈥 Shape > Blur Type Preference A Shape > Blur Type preference was
added to set the default blur type: Center, Inner, Outer.
鈥 Tweak Software > RV Integration When a path is entered in the RV
> Command preference, a 鈥淪end to RV鈥 option appears at the bottom
right of the Render window. If that is enabled, after rendering, the
rendered clip will be sent to the RV playback software鈥搃f installed. |